Friday, 30 March 2012

Day #82 - #85 - Don't Die (and Subsequent Work)

SO.
I came up with a relatively easy game idea, playing off the old adventure games from decades ago. My plan is to have a series of interlinking pictures with mild animations between rather than a flowing game. The point is to make decisions and see how far you can get in the game without dying. Pretty simple. But I'm thinking of perhaps implementing rewards for uncovering certain, interesting types of deaths as well. I'd like the game to have around 300 different ways to die, and ultimately only one main decision that wins the game. Should be funny, if done write, if not for strange scenarios then for the randomness of some of the deaths. Nothing is ever as it seems :D

So I spent about 4 days working on this game idea, with linear notes, attempts at branching tree diagrams and expanding those diagrams throughout the days.
I'll let yous know when I get more work done on it. I do have stuff here I could show, but it's a bit unrefined, so I'll save it all for a rainier day (it's quite sunny today).

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